Original Mod by Renzozuken1 with credits to work on my own version :D
Colors are:
- Frostfire (Cyan)
- Molten (Orange)
- Relentless (Red)
- Shadow (Black)
- Verdant (Green)
- Wrath (White)
Links
Special Edition
Special Edition ENB Light
Requires ENB Light
Legendary Edition
Change Log
Special Edition ENB Light
Version 3.5
- Added Havok to all static weapons making them droppable now.
- Added 100 of each arrow color to the Conveniently Placed Dresser.
- Added an extra Dagger and Sword to the Conveniently Placed Dresser, making it 2 each, for dual wielding.
- Glow effects removed from art objects, credit to user link182 for the bug report. Should fix odd colored hands.
Version 3.1
- Initial Release
Special Edition
Version 3.5
- Added Havok to all static weapons making them droppable now.
- Added 100 of each arrow color to the Conveniently Placed Dresser.
- Added an extra Dagger and Sword to the Conveniently Placed Dresser, making it 2 each, for dual wielding.
- Glow effects removed from art objects, credit to user link182 for the bug report. Should fix odd colored hands.
Version 3.1
- Swapped visuals on some of the enchantments with empty shader values, will fix odd miscoloring on weapons.
Version 3.0
- 4 new colors added, Pink: Faecharm, Magenta: Lustthrall, Purple: Rulebreaker, and Yellow: Goldfallen.
- New custom casting effects that corresponding to the color of the weapon you’re summoning.
- Light effects have been added to the casting animations as well.
- A “Conveniently Placed Dresser” new sits to the left of the “Inconspicuus Knapsack” and contains all of the static weapons.
- DarkSwirls2.dds was useless and deleted to use the basegame’s DarkSwirls.dds.
- Glorious Daedric Retexture textures are now default. Bite me, the originals are ugly.
- Art objects have been deleted because they did nothing.
- Fixed normal Bound Weapon meshes to match, adding INV and NiStringExtraData to the sword and dagger meshes to be wielded properly.
Version 2.0
- Bound Daggers! Overcame a bug and finally made them functional.
- Static, non-spellbound weapons now are named “Spectral” weapons, to differentiate them from there spell-summoned versions.
- Spell descriptions edited to denote what color the weapons are.
- Spells and Spell Books have the word “Bound” added to them for clarity.
- “Unenchanted” versions in the records have been edited. There are now “normal” and “enchanted” versions.
- Editor IDs have been reorganized, mostly only for my benefit. I.e. : “BlackBoundWeaponSword” is now “BoundBlackSword”.
- Mystic Versions have been created.
- CBWBoundEnch “Bound FX” has been deleted and it’s records have been removed, because it was both dumb and lead to messages it was resisted all over the place.
Version 1.2
- Fixed the broken scripts for the spell tome bows and will now equip the corresponding arrows correctly.
Version 1.1
- Perk tree edits removed.
- Test cell stripped.
Version 1.0
- Initial Release.
Legendary Edition
Version 3.1
- Bound Daggers! Overcame a bug and finally made them functional.
- Static, non-spellbound weapons now are named “Spectral” weapons, to differentiate them from there spell-summoned versions.
- Spell descriptions edited to denote what color the weapons are.
- Spells and Spell Books have the word “Bound” added to them for clarity.
- “Unenchanted” versions in the records have been edited. There are now “normal” and “enchanted” versions.
- Editor IDs have been reorganized, mostly only for my benefit. I.E. : “BlackBoundWeaponSword” is now “BoundBlackSword”.
- Mystic Versions have been created.
- CBWBoundEnch “Bound FX” has been deleted and it’s records have been removed, because it was both dumb and lead to messages it was resisted all over the place.
- 4 new colors added, Pink: Faecharm, Magenta: Lustthrall, Purple: Rulebreaker, and Yellow: Goldfallen.
- New custom casting effects that corresponding to the color of the weapon you’re summoning.
- Light effects have been added to the casting animations as well.
- A “Conveniently Placed Dresser” new sits to the left of the “Inconspicuous Knapsack” and contains all of the static weapons.
- DarkSwirls2.dds was useless and deleted to use the base game’s DarkSwirls.dds.
- Glorious Daedric Retexture textures are now default. Bite me, the originals are ugly.
- Art objects have been deleted because they did nothing.
- Fixed normal Bound Weapon meshes to match, adding INV and NiStringExtraData to the sword and dagger meshes to be wielded properly.
- HOTFIX: Re-back-ported Meshes and Textures successfully.
Version 1.2
- Initial Release on LE from SE.
- HOTFIX: Saved ESP in the LE CK again, as somehow the last pass didn’t save ???
- HOTFIX: Re-compiled scripts, just to be safe.
- HOTFIX: Ran a TES5Edit error check, should be good to go.
GALLERY
Special Edition
Special Edition ENB Light
Legendary Edition
Frostfire (Cyan)



Molten (Orange)


Molten Bow

Relentless (Red)



Relentless Bow (Alternative Shot)

Shadow (Black)



Verdant (Green)





Wrath (White)




